The Chart · Games
Of the moment.
The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.
Wk 42The reverse-engineering wave, ranked.
Dig by origin platform
PS1 36 entries
PS2 12 entries
PS3 1 entry PSP 2 entries
N64 79 entries
GameCube 31 entries Wii 11 entries NES 6 entries SNES 13 entries Game Boy/GBC 11 entries GBA 19 entries DS 8 entries Mega Drive 1 entry
Saturn 1 entry Dreamcast 2 entries Xbox 5 entries
Xbox 360 42 entries Arcade 5 entries
PC (classic) 195 entries DOS 76 entriesDig by category
146 Decomp Source code rebuilt from the original binary. e.g. devilution, sm64, oot 87 Recomp Machine code statically recompiled into a native program. e.g. Zelda64Recomp, UnleashedRecomp, BanjoRecomp 148 Native Port A decomp turned into a native PC/Mac/Linux/Android/Switch build. e.g. dusklight, Shipwright, zelda3 159 Engine Rewrite A new open engine that runs the original game data. e.g. OpenRCT2, openage, OpenDiablo2 07 Built on the Code New games, co-op modes and remakes built on a decomp. e.g. sm64coopdx, pokeemerald-expansion, sonic3air 01 Mashup Crossovers combining two or more games. e.g. 2010-rust-rewrite-mashup 01 Patch / Enhancement 60fps, widescreen, randomizers and overhauls on top of an RE project. e.g. Phobos 03 Online Revival Rebuilt servers that bring a game’s online back. e.g. newserv, ProjectLighthouse, OpenMBU 04 Tools Recompilers and decomp toolchains. e.g. Spice86, CTR-ModSDK, OpenKh
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